![]() ![]() is kind of a pain in the butt to deal with. and makes it so that planning your moves carefully is a must. puts cameras up there and can see you the moment you enter the house. Trying to sneak into the house from the upstairs? The A.I. will remember that and then block your path through windows afterwards. Say you snuck into the bathroom window to get into the house. Hello Neighbor takes this up a few notches by having the A.I. In some horror games, the enemy seems to have a preset number of actions or responses when it notices you, the player, in the same room with it. One unique thing Hello Neighbor has is its adaptive A.I. This unique art style makes Hello Neighbor stand out from the many horror games that are available today. The game isn’t trying for photorealism, nor is it strictly going for a cartoony look. One of Hello Neighbor’s strongest qualities is its unique art style. Your job is to break into your neighbor’s house and solve the puzzles that get you into that basement…without getting caught by the neighbor. In Hello Neighbor, you (the unnamed person you control) find yourself in a house directly across the street from a mysterious neighbor who is acting suspiciously and appears to be very paranoid, and he seems to have a dark secret stashed in his basement. Now Hello Neighbor makes its way to Nintendo Switch and PS4. Hello Neighbor originally released in Early Access on PC in 2016 before seeing an official full release on PC and Xbox One in December 2017. Simply put, Hello Neighbor isn’t very good. It’s a puzzle game with some of the stupidest puzzle solutions out there. It’s a stealth game that doesn’t really let you sneak your way through the house. ![]() It’s often a horror game with nothing scary in it. That concept is one Hello Neighbor goes for and so often fails to meet. A horror game with an emphasis on using stealth to survive and solve the many puzzles. Its core concept is interesting and a game I want to play. This is a reoccurring thought I had while playing Hello Neighbor. If a game is so broken that it takes the fun away from a good concept, the game shouldn’t be made. If it isn’t fun, then it doesn’t need to be made. ![]()
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